Saturday, 16 April 2016

Battle Arena: Trees

Battle Arena: Trees

I have been thinking there has been something missing from my arena for a long time. I then had the realization that I didn't have much greenery. so I thought trees would be the perfect thing to add to my arena.

The image below was found on google Images and I thought it would be perfect for what the leaves for my tree as I decided to do pine trees. The background was white but I deleted that. I did this by changing the levels of the image so that it was all black and copying it into a different layer. so one was full colour and the other was black and white. then on the black and white layer I used the magic wand tool to select the whole image and then invert the selection so I have all the background highlighted. Then I change the layer to the full colour one and deleted the selected area (background). It was now ready to be put into Maya/Unity.

This was my first attempt at creating a tree. I think it would work wee for a evil looking tree if i took the leaves off but it wasn't looking much like a pine tree!


Also the Tri count for this tree was very high at 30,000+ Tris just for one tree.


I decided to give it another try at making the tree. I thought i didnt need branches coming off the tree as the leaves can do that effect for me. I then had a Christmas tree in mind while modeling this as they are pine trees.


I was much happyer with this design but I thought I could still get the tris down a bit.


 I got rid of a few layers of leaves and it made the tri count 9316. Much better than 30,000+.


I added a tree to each side of the arena so the fighting arena was still balanced and then I added trees behind the rocks to make it look like theres life beyond the arena.

Once this was in the scene I didnt think the colour was right so i change the leave colour to have a darker green overlay.





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