Floor and Grass textures.
Grass.
In the image above is the foliage I created in one of are workshops. for some reason my grass looked like ghost grass (was see through).
I fixed the grass problem I was having by loading the texture back up in Photoshop and creating a new Alpha channel. this seemed to fix the problem I was having. see above.
once I was happy with it I imported it into unity. for some reason the texture didn't show the transparent part of the texture like it did in Maya. after a while of searching I would in the object menu that I needed to change the object type to fade. after doing this the background of the grass turned transparent again.
Floor.
I wasn't happy with the floor that I created in the workshop as for some reason the textured were stretching no matter how much I tried to fix the problem. also when ever I moved the texture into unity it would show up as a large black tile. so in the end I found a grass, mud and rock texture from google images that fit with the theme and placed them into photo shop. I put them on three different layers and just used the rubber tool on 50% opacity to simulate the same effect.
At this point my battle arena was modelled and textured ready to finish in unity.
Finished arena without textures.
Finished arena with textures.
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