Monday, 15 February 2016

Ship designs.



Ship designs

I was given the task of forming a team and to create a 2D game with them of are own choosing. we decided to create a spaceship game. We decided the game will be played from a top down point of view and also the game will be in 2.5D. 2.5D is similar to 2D but instead of using 2D images it uses 3D models. this will give the game a lot more depth and allows us to do more with lighting. My first role was to draw and design the spaceship/aircraft that the player will be controlling.

We decided that I would take the role of the concept artist for the protagonist ship (the ship the player would control) so i started out by gathering images of space ships and made them into a mood-board. We also talked about spaceship games we liked and made a mood-board from them to help us in the future.



I then did a top down design sheet of a few designs i had in my head so that everyone could see what i was thinking for the ship. When doing this I kept in mind the silhouette.













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